Module:Items/data

local items = { Buoy = { desc = 'Use buoys to mark positions you want to revisit later.', weight = '5.0', effects = 'No effects.' }, Charcoal = { desc = 'A basic crafting material.', weight = '0.5', effects = 'No effects.' }, Fish = { desc = 'This is food. Can be cooked. Spoils over time.', weight = '1.2', effects = '+20 Hunger High chance of food poisoning'}, Pan = { desc = 'Used with the barbecue bucket for cooking meals.', weight = '3.0', effects = 'No effects.'}, Salt = { desc = 'A cooking ingredient.', weight = '0.2', effects = 'No effects.'}, Sticks = { desc = 'A basic crafting and building material. Also usable as fuel.', weight = '0.5', effects = 'No effects.' }, Planks = { desc = 'A basic crafting and building material.', weight = '1.0', effects = 'No effects.' }, Potato = { desc = 'This is food. Spoils over time.', weight = '0.5', effects = '+4 Hunger Chance of food poisoning' }, Pumpkin = { desc = 'This is food. Spoils over time.', weight = '0.8', effects = '+16 Hunger Chance of food poisoning' }, Salad = { desc = 'This is food. Spoils over time.', weight = '0.5', effects = '+20 Hunger +20 Health Chance of food poisoning' }, Scrap = { desc = 'A basic crafting and building material.', weight = '1.5', effects = 'No effects.' }, Seaweed = { desc = 'A basic crafting material.', weight = '0.2', effects = 'No effects.' }, Stew = { desc = 'This is food. Spoils over time.', weight = '0.5', effects = '+70 Hunger +30 Health Low chance of food poisoning' }, Tomato = { desc = 'This is food. Spoils over time.', weight = '0.3', effects = '+2 Hunger +2 Thirst Chance of food poisoning' } }

-- Items with "space" in the name items['Clean Water'] = { desc = 'This is food.', weight = '0.5', effects = '+25 Thirst' } items['Fish & Chips'] = { desc = 'This is food. Spoils over time.', weight = '0.5', effects = '+90 Hunger +10 Sanity Low chance of food poisoning' } items['Fish Soup'] = { desc = 'This is food. Spoils over time.', weight = '0.5', effects = '+40 Hunger +15 Thirst +10 Health Low chance of food poisoning' } items['Plastic Waste'] = { desc = 'Must be refined first.', weight = '0.5', effects = 'No effects.' } items['Pumpkin Soup'] = { desc = 'This is food. Spoils over time.', weight = '0.5', effects = '+30 Hunger +15 Thirst +5 Sanity Low chance of food poisoning' } items['Roasted Fish'] = { desc = 'This is food.', weight = '0.5', effects = '+40 Hunger Low chance of food poisoning' }

return items